There are many reasons why Isaac Clarke has become one of my favorite fictional characters. As far as the actual game mechanic goes, he did well in Dead Space, squaring off with with the unknown with pluck and a steady aim. But his character? Betrayed, left to die, haunted by the monstrous ghost of his dead girlfriend. He's led, he follows, and is driven by this fierce desire to help, save others as well as himself. And what is he left with at the end of Dead Space? A fierce case of post traumatic stress (a very real and underrepresented disease as far as media goes, this deserves a nod in itself), nightmares, insanity, the specter of his girl, screams, gasping for breaths, the stomach turning nausea of zero-G.... And despite all these terrors, I don't take him for the angry type. Sad, introspective, yes. Whereas I personally want to strangle every Unitologist, Isaac probably would just pity them. Poor sap.
So in other words, I haven't played the sequel yet. I'm getting there! I have this fantastical romantic notion of Isaac on the shuttle, waiting to be rescued or just having been picked up by government ships. He's alone, terrified, and apparently naked. I wouldn't be able to wear that suit after all that stuff on the Ishimura.
It would be a kick if he ran into Schneider from DS: Salvage.
Btw the hastily scrawled text behind Isaac is "What have I brought back?"
YEAH YEAH YEAH SEQUEL WE KNOW WHAT HES GOT DONT SPOIL IT FOR ME @_@
I really hope to pay tribute properly to Dead Space, continuing on my quest to make better arts.